Giant

Giants are the rare appearance of a gigantic zombie.

Naturally
In the overworld, giants spawn 10,000 blocks away from the middle of the world. Giants have a 0.1% chance to spawn in twelve different biomes.

Drops
When they die, giants drop:
 * A Zombie Head if it is killed by a charged creeper.
 * Naturally-Spawned equipment
 * Giant Blood
 * When applied to a target it gives:
 * Hunger III (0:30)
 * Nausea II (0:30)
 * Mining Fatigue (0:30)
 * Blindness
 * -20% Attack Speed

Experience
Giants will drop 250 experience and an additional 1-3 experience per naturally-spawned equipment.

Behavior
Upon spawning, the giant will burn for a short amount of time.

The giant is immune to projectile, fire, fall, and drowning damage. Like other undead mobs, the giant is harmed upon being exposed to the Instant Health effect and healed upon being exposed to the Instant Damage effect. Giants also take extra damage from weapons enchanted with Smite.

The giant has a dark red boss health bar which is only shown when a player enters an area a giant is in.

Attacking the player
Upon noticing a disliked mob or player, the giant will begin bombarding their target with attacks.

When a target is found, giants will perform special attacks upon their prey every 10 seconds.

Giants will also pull, throw, and poison nearby players.

Trivia

 * In the Test Server, giants originally had a 1% chance of spawning anywhere.
 * Giants, capable of dealing up to ?❤ and having ?❤, means they are both the strongest and the hardest-to-kill mob in the game.
 * The First Kill of a Giant goes to the Cool Boys Team on June 14, 2019 at approximately 11:30PM PDT